I don't log in to (or use) Twitter much anymore, so when the new design dropped I thought I'd have a look. For the most part I like it, but was confused when I saw 'bookmarks' in the left-side nav.
I used to 'star' a lot of things in Twitter and used that as a bookmark. Since they switched to 'hearts' I stopped using it that way. The social contract of me now "un-liking" a tweet because I read the link it contained or replied to it felt, well wrong.
I'm a big fan of a Sketch plugin called Runner. This lets you run, and install, plugins from within Sketch by typing-much like Alfred.
When I hit the keystroke to launch it today, nothing happend. I went to tool bar and everything looked normal, so I started it from there. What I saw was a splash screen for Runner Pro.
I didn't want to start a 14 day free trail. I just wanted to keep using the free (and only version up-to that point) that I had installed.
I clicked through the "Discover what's new" sections until I got to the end. This had another start free trial call-to-action.
Nothing on how to keep using the version I had.
I went to the site to find it's now all about the paid version of Runner Pro. Digging down into the documentation online I found the top FAQ is now "Is Runner paid only?"
Seems I have to use the paid version for 14 days, which then reverts to the free version. I get it. You want people to adopt it and pay for the hard work put into a great tool. No argument there. Just this approach feels very "dark pattern" and not great to me.
Some reassuring text on the splash pages wouldn't have had me searching the FAQ's and wondering if there are alternatives. Also wouldn't make me second guess paying for the Pro version, which is where I am now.
The original game has been my mainstay for a couple of years now. An original concept of NYC collapsing after an engineered smallpox pandemic. Completing missions, grinding for gear and commendations kept it interesting.
With the second one announced, I was all in. I have already pre-order The Division 2, and I was lucky to get a beta code from E3 last year too.
I really like the time and location jump. Washington D.C. in the sweltering summer after the pandemic. The city looks overgrown and falling apart.
Adding 'Settlements' that you have to help and maintain is something is interesting. Adding to the lore and continual play. Holding "control points" also looks like a challenge.
With the rise of new factions, and the promise of an "invasion" as part of the endgame, has me sold.
Good grief it's dark. Running into internal corridors, or in the open world at night and it's hard to see anything.
I turned the brightness up to 20 (the highest setting) and I still couldn't see half the stuff. I don't expect to see everything, but not knowing what you're stuck on right under your feet is an issue.
In the first game, sound design was great! It was immersive and gave great clues where people were. In this beta I had big issues with the sound - as in there was none.
I would go into combat and have zero sound. Running around in a silent movie didn't help. Both times I tried 'Conflict' all I could hear was the wind. Made it unplayable.
When it was there though, it was excellent and atmospheric.
I'm not the greatest fan of PvP to be honest. In the first Division game I would go into the Dark Zone only when I had to for the first year of play. It's in the Division 2. I'll play it, but I don't have much to say.
Yes, it's a beta so we're still running out the kinks. Some though were very annoying. I mentioned the sound, but there was also a delay when firing certain weapons which felt weird.
Completing the hostage rescue only to find you couldn't actually rescue him. It didn't register the door opened or you in the room.
When talking to NPCs, I'd get trapped in boxes or behind barriers. Also NPCs would walk through the scenery.
I'm sold. The graphics are better, the world larger and felt more interactive.
If they can sort out the sound and small glitches (this was a beta) then I can see losing vast amounts of time on this.