This first appeared for iOS and I waited to get the Android version. Turns out he couldn't get it through the regular app store, only Amazon's version (size limitations?). I had to install Amazon's store on my Nexus 7, then download it through there. I liked it, but it never quite worked all the time and would shut off.
Since my Nexus 7 died, this has been lost to me as it won't download to the older Kindle I'm using.
A (non-endless) version of 'Bannockburn', is on Bandcamp.
I would set this going then throw it to my Chromecast to have it playing through the TV. When my Nexus 7 died so dit it-unable to run on my newer Pixel 2 phone. Peter Chilvers himself replied when i ran into this...
"Unfortunately there’s an audio glitch that only occurs on the Google Pixel range, so we took the precaution of excluding it until that can be fixed. At time of writing, it seems to be beyond our control, but if we can find a way to work around it, we’ll make it available."
I live in hope.
MUJI - MUJI to Sleep
This was an app that would play nature sounds to help you sleep. One of the extra cool things it did was...
"Use the smartphone's light and camera to measure your pulse. From countless sound combinations, the best relaxing music for you is created."
These are dishes, plants, and animals that a slowly being erased from memory and the environment. It's weird to see 179 products in The Ark from the UK. Especially as this is EU backed, and with the recent Brexit results, the UK seems to want to be forgotten itself.
I'm a big fan of a Sketch plugin called Runner. This lets you run, and install, plugins from within Sketch by typing-much like Alfred.
When I hit the keystroke to launch it today, nothing happend. I went to tool bar and everything looked normal, so I started it from there. What I saw was a splash screen for Runner Pro.
I didn't want to start a 14 day free trail. I just wanted to keep using the free (and only version up-to that point) that I had installed.
I clicked through the "Discover what's new" sections until I got to the end. This had another start free trial call-to-action.
Nothing on how to keep using the version I had.
I went to the site to find it's now all about the paid version of Runner Pro. Digging down into the documentation online I found the top FAQ is now "Is Runner paid only?"
Seems I have to use the paid version for 14 days, which then reverts to the free version. I get it. You want people to adopt it and pay for the hard work put into a great tool. No argument there. Just this approach feels very "dark pattern" and not great to me.
Some reassuring text on the splash pages wouldn't have had me searching the FAQ's and wondering if there are alternatives. Also wouldn't make me second guess paying for the Pro version, which is where I am now.
Going forward I'm going to try something else. Displace the friction to the silo. I'm going to try to enforce the habit of posting content first on my blog.
From there I'll syndicate where I can (Twitter, Flickr), create a new post using the silo's app where I can't (Instagram).
That way the only edits I have to do my end is add a u-syndication link to the post from Instagram. This does mean I have to add a spot to do that in the Known Food plugin - but's that a different post.
I'm still having issues syndicating photo I post on Instagram, to my website. It's very weird and random.
The setup (simply) is this - A service called OwnYourGram "watches" my Instagram account. When I post a photo there it takes it and creates a post on my website with a link back to the Instagram post.
A service called Brid.gy takes any comments/likes/etc. on that Instagram post and adds them to the post on my website. This can happen as my site has the link back to Instagram with a class of u-syndication on it.
This way I keep, not only a copy of my content but, a copy of any interactions with it.
A week ago I wrote about my issues with Google Play Music. I added another one to the tally as I couldn't upload any music over the past couple of days. The uploader was stuck with no error message or way to cancel the queued uploads.
The original game has been my mainstay for a couple of years now. An original concept of NYC collapsing after an engineered smallpox pandemic. Completing missions, grinding for gear and commendations kept it interesting.
With the second one announced, I was all in. I have already pre-order The Division 2, and I was lucky to get a beta code from E3 last year too.
I really like the time and location jump. Washington D.C. in the sweltering summer after the pandemic. The city looks overgrown and falling apart.
Adding 'Settlements' that you have to help and maintain is something is interesting. Adding to the lore and continual play. Holding "control points" also looks like a challenge.
With the rise of new factions, and the promise of an "invasion" as part of the endgame, has me sold.
Good grief it's dark. Running into internal corridors, or in the open world at night and it's hard to see anything.
I turned the brightness up to 20 (the highest setting) and I still couldn't see half the stuff. I don't expect to see everything, but not knowing what you're stuck on right under your feet is an issue.
In the first game, sound design was great! It was immersive and gave great clues where people were. In this beta I had big issues with the sound - as in there was none.
I would go into combat and have zero sound. Running around in a silent movie didn't help. Both times I tried 'Conflict' all I could hear was the wind. Made it unplayable.
When it was there though, it was excellent and atmospheric.
I'm not the greatest fan of PvP to be honest. In the first Division game I would go into the Dark Zone only when I had to for the first year of play. It's in the Division 2. I'll play it, but I don't have much to say.
Yes, it's a beta so we're still running out the kinks. Some though were very annoying. I mentioned the sound, but there was also a delay when firing certain weapons which felt weird.
Completing the hostage rescue only to find you couldn't actually rescue him. It didn't register the door opened or you in the room.
When talking to NPCs, I'd get trapped in boxes or behind barriers. Also NPCs would walk through the scenery.
I'm sold. The graphics are better, the world larger and felt more interactive.
If they can sort out the sound and small glitches (this was a beta) then I can see losing vast amounts of time on this.