I'm a big fan of a Sketch plugin called Runner. This lets you run, and install, plugins from within Sketch by typing-much like Alfred.
When I hit the keystroke to launch it today, nothing happend. I went to tool bar and everything looked normal, so I started it from there. What I saw was a splash screen for Runner Pro.
I didn't want to start a 14 day free trail. I just wanted to keep using the free (and only version up-to that point) that I had installed.
I clicked through the "Discover what's new" sections until I got to the end. This had another start free trial call-to-action.
Nothing on how to keep using the version I had.
I went to the site to find it's now all about the paid version of Runner Pro. Digging down into the documentation online I found the top FAQ is now "Is Runner paid only?"
Seems I have to use the paid version for 14 days, which then reverts to the free version. I get it. You want people to adopt it and pay for the hard work put into a great tool. No argument there. Just this approach feels very "dark pattern" and not great to me.
Some reassuring text on the splash pages wouldn't have had me searching the FAQ's and wondering if there are alternatives. Also wouldn't make me second guess paying for the Pro version, which is where I am now.
Going forward I'm going to try something else. Displace the friction to the silo. I'm going to try to enforce the habit of posting content first on my blog.
From there I'll syndicate where I can (Twitter, Flickr), create a new post using the silo's app where I can't (Instagram).
That way the only edits I have to do my end is add a u-syndication link to the post from Instagram. This does mean I have to add a spot to do that in the Known Food plugin - but's that a different post.
I'm still having issues syndicating photo I post on Instagram, to my website. It's very weird and random.
The setup (simply) is this - A service called OwnYourGram "watches" my Instagram account. When I post a photo there it takes it and creates a post on my website with a link back to the Instagram post.
A service called Brid.gy takes any comments/likes/etc. on that Instagram post and adds them to the post on my website. This can happen as my site has the link back to Instagram with a class of u-syndication on it.
This way I keep, not only a copy of my content but, a copy of any interactions with it.
A week ago I wrote about my issues with Google Play Music. I added another one to the tally as I couldn't upload any music over the past couple of days. The uploader was stuck with no error message or way to cancel the queued uploads.
The original game has been my mainstay for a couple of years now. An original concept of NYC collapsing after an engineered smallpox pandemic. Completing missions, grinding for gear and commendations kept it interesting.
With the second one announced, I was all in. I have already pre-order The Division 2, and I was lucky to get a beta code from E3 last year too.
I really like the time and location jump. Washington D.C. in the sweltering summer after the pandemic. The city looks overgrown and falling apart.
Adding 'Settlements' that you have to help and maintain is something is interesting. Adding to the lore and continual play. Holding "control points" also looks like a challenge.
With the rise of new factions, and the promise of an "invasion" as part of the endgame, has me sold.
Good grief it's dark. Running into internal corridors, or in the open world at night and it's hard to see anything.
I turned the brightness up to 20 (the highest setting) and I still couldn't see half the stuff. I don't expect to see everything, but not knowing what you're stuck on right under your feet is an issue.
In the first game, sound design was great! It was immersive and gave great clues where people were. In this beta I had big issues with the sound - as in there was none.
I would go into combat and have zero sound. Running around in a silent movie didn't help. Both times I tried 'Conflict' all I could hear was the wind. Made it unplayable.
When it was there though, it was excellent and atmospheric.
I'm not the greatest fan of PvP to be honest. In the first Division game I would go into the Dark Zone only when I had to for the first year of play. It's in the Division 2. I'll play it, but I don't have much to say.
Yes, it's a beta so we're still running out the kinks. Some though were very annoying. I mentioned the sound, but there was also a delay when firing certain weapons which felt weird.
Completing the hostage rescue only to find you couldn't actually rescue him. It didn't register the door opened or you in the room.
When talking to NPCs, I'd get trapped in boxes or behind barriers. Also NPCs would walk through the scenery.
I'm sold. The graphics are better, the world larger and felt more interactive.
If they can sort out the sound and small glitches (this was a beta) then I can see losing vast amounts of time on this.
So @GooglePlayMusic has been showing signs of that, oh so worrying, Google product trait where small things start to not work properly.
For sometime now the web interface keeps telling me there's one more song uploading. I have no idea what it is. I click on the icon, taking me to the 'recently uploaded' screen, to find everything there.
When adding the last four free Underworld tracks, Google Play Music has given them all the same artwork, even though they each come with individual covers. These covers can be seen when looking at the file locally, but in here they are all the same. Which brings me on to my thrid thing...
Cannot upload artwork
At some point Google Play Music lost the ability to upload cover art for tracks or albums. I can pick a new piece, but it never uploads. This means missing, or wrong, artwork can't be fixed.
I moved away from using iTunes and an iPod quite some time ago, but that option may need to be dusted off (literally) again.
Anthem is a new game from Bioware and EA Games. The demo released this weekend so I thought I'd spend a little time running through it. Before I could get started I had to login with an EA/Origin account. This meant searching old emails and finally doing a password reset.
Screenshots seemed disabled, so no photos yet.
Now I'm in, I have to say, the world looks great. Has a slight Afro-futurist version of a Morocco souk vibe to it. Being a demo there's only 2 people you can talk with, so I ended up with a lot of "content not available" pop-ups.
After accepting "the mission" I actually chose Freeplay (which is a roam around and do stuff mode). Climbed into my Javelin (souped-up Iron Man suit) and off I went.
The environment is beautiful and teeming with "life". Flying overheats your suit, going through water cools it down. Running out of the approved map was very annoying and I hope this was because it's a demo.
It took a couple of tries to grok what was happening with my first encounter. I died and ran out of ammo - a lot. I couldn't see what I was supposed to do. I did notice these appeared and disappeared around me a couple of times which I found weird.
I could see other players on the map, even got messages they needed help. I couldn't set a way point or find their direction after leaving the map which was frustrating.
There felt like a lot of reading to do in the sub-menus and I didn't find a comfortable entry point. I'm going to be playing this some more over the weekend. Midnight was probably not the best time to start.