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David Mead

Building the most inaccessible site possible with a perfect Lighthouse score - Manuel Matuzović

The dangers of relying on automated test suites/tools to "pass" accessibility / via @kevinmarks

David Mead

Checked into Dagu Rice Noodle

First time here. Only opened last week.

David Mead

(Tantek in his running outfit in front of the SF Biofreeze San Francisco marathon backdrop) https://fastly.4sqi.net/img/general/width960/476_HMYZl7qynqfdHlZKnTe7FYfc3hhjlvV_Ac_TCmuhIko.jpg Finished @theSFMarathon second half in 2:30:33. Faster than last year’s first half (https://tantek.com/t4vg1), slower than when I ran it four years ago (https://tantek.com/t4cQ3). #RunThisBay #BiofreezeSFM #BSFM2019 #TSFM2019 #SF #halfmarathon #runner #sunny #finish #nofilter Clear skies. Easy warm-up run/walk to the start. Waited in line for portapotties when there were plenty of them without lines by the corrals. Barely made it into my corral (B) as they were starting. Had a good first mile and then lost momentum compared to my practice run on the same route two weeks ago. Pushed on through the park, first with a 5/1 minute run/walk, then a 4/1 on the uphill to the Haight and the aid station at Masonic run by @Nov_Project_SF! Topped off my water bottle and headed out. Downhill on Haight, Buchanan, and Guerrero. It was nice not getting diverted from the main route. As I turned the corner onto 16th, I stepped aside to tighten my shoelaces. Running up 16th the sun had started beating down, the heat became draining. I kept having decent bursts of energy, followed by feeling tired. I had been fueling with Clif bloks so that wasn’t it. The Dogpatch was a hot struggle, until we turned the corner to run near the water, and welcomed the faintest of breezes. Finally picked up speed in mile 13, and sprinted the last 100 yards to outkick the racers slowing down in front of me. 15th half marathon done. Congratulations to San Francisco Marathon finishers of all distances! Previously: https://tantek.com/2019/208/t1/running-half-marathon-tomorrow - Tantek

David Mead

David Mead

David Mead

David Mead

David Mead

Recalibration in #TheDivision2 is still frustrating, and confusing to me

1 min read

Even after changes to the game, the rules for recalibrating items within the game still confuses me. Take something as simple as moving a better damage role from one pair of gloves to another.

screenshot from game showing items unable to be re-calibrated

Moving 12% Rifle damage from a pair of level 497 gloves to a pair of level 500 gloves caps it to 10%. Why? Neither items have been calibrated before. But if I want to move that 12% to a lower level pair of gloves, that have already been calibrated, then I get the whole 12%.

That seems nonsensical. And I know it's all to do with "the weight of certain things taking up more of the pool", but that makes it no less frustrating.

It also means I won't make that change and I have yet another level 500 item sitting unused in my cache. This repeatedly is why none of my builds are level 500 - I don't find it worth having lower amount attributes on higher level gear.

I realise it is a complex system, but that makes it no less frustrating for me as a player.

David Mead

"Hey Google. Play @limbikfreq on Tune In." Still one of my favourite 'internet radio stations' after all these years - http://tun.in/sejFX

David Mead

Thanks @nickf, I'll check that out.