This is a copy of my response, to the Reddit megathread on Loot 2.0 in The Division 2 game...
- How is the loot progression for you in World Tier 5?
- How would you like to farm specific items or brands?
- What would make heroic missions and raids rewarding for you that you tackle these sort of challenges?
- How would you narrow down the loot pool that you eventually get the item that you are looking for?
- Do you have good examples of how you would like to get the equipment for your character? (maybe how other games do it better)
- How could the existing content of The Division 2 be used to have a targeted loot progression?
How is the loot progression for you in World Tier 5?
Not great at the moment. I still run with gear lower than 500 as I've yet to have a piece of the same brand, role with the same attribute types, I need to replace it. Same goes for weapons too. I have higher damage roles on lower gear score sometimes. The amount of 'purple' gear that turns up during hard or challenging missions is annoying.
How would you like to farm specific items or brands?
Align them to factions. The game has a great built-in method to distribute these too - Missions and bounties. This way the you can farm related items.
Example: Hyena's - Complete all bounties for Lvl500 Vector, and all Missions for Sokolov Concern pieces.
- Can cycle through the different factions
- Can change on a daily/weekly schedule
- Can tie in with difficulty level of activity
What would make heroic missions and raids rewarding for you that you tackle these sort of challenges?
One of the few things I miss from The Division is that Exotic loot box at the end of the incursions. I understand there's something similar at the end of the raid. TBH, my first experience on launch day for the raid (Xbox) has soured me on trying it again.
- Offer specific brand piece/weapon with the attribute assignment (not the values though) shown
- Offer whole brand set (Gila Guard) for completing a mission
- Offer one item with maxed-out values
How would you narrow down the loot pool that you eventually get the item that you are looking for?
I have no idea - There are so many variables at play I've pretty much given up getting any specific item I'm looking for.
- Reduce the number of variables?
- Allow me to reset calibrated items to the original setup and re-roll?
- Separate the calibration of Attributes and Talents and let me change one of both
- Ditch the "pie" method of allocating values on gear. It's confusing & frustrating (see my post)
Do you have good examples of how you would like to get the equipment for your character? (maybe how other games do it better)
Clan Vendor - Address vendors of lower level clans having better rolls on high-end gear. Again, ditching the "pie" allocating method may help with this. Should always have "better" gear that random open world finds and vendors. Gating the roles to certain value limits could help.
Crafting - Make it so crafting has a higher degree of certainty of a better roll. It doesn't fit with your story narrative (Ineya is a specialist but can't help create better gear?). I get worst rolls than loot from a level 1 control point sometimes.
Cassie - I like this introduction and the changes you've made with the gun runner. Keep it as is. I would like to see a commendation, or something, tied to the named weapons. All sit in my stash as roles are worst than open world counterparts for the most part. Could I re-calibrate two things on named weapons?
How could the existing content of The Division 2 be used to have a targeted loot progression?
I've laid out using Factions above, but a couple more I'd like to see is:
Hunters - I'd love to see the Hunters used more. Have a Hunter stalk you every other week. If you can kill them before the last day, it will drop a maxed out roll piece matching one in the build you used to kill them. No duplicates. If you kill 6 Hunters and have all 6 pieces maxed you get nothing else for that build. Complex to put in place I know.
Dark Zone - I'm not a big PvP fan, but I will go in for projects and loot sometimes. Having better, or unique, roles on gear in there would be more tantalizing. Again, what's laid out in the story narrative doesn't reflect what I get when I extract. It's very rare that I'll keep any of the 30 items I have in the mailbox after a good run.
I'm a huge fan of the game, with over 26 days of playtime, and I'm looking forward to seeing what comes next.
#play #XboxOne #TheDivision2