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David Mead

Thoughts on The Division 2 private beta

3 min read

The original game has been my mainstay for a couple of years now. An original concept of NYC collapsing after an engineered smallpox pandemic. Completing missions, grinding for gear and commendations kept it interesting.

With the second one announced, I was all in. I have already pre-order The Division 2, and I was lucky to get a beta code from E3 last year too.

The Division 2 private beta loading screen

The Story

I really like the time and location jump. Washington D.C. in the sweltering summer after the pandemic. The city looks overgrown and falling apart.

screenshot - looking at Washington monument

Adding 'Settlements' that you have to help and maintain is something is interesting. Adding to the lore and continual play. Holding "control points" also looks like a challenge.

With the rise of new factions, and the promise of an "invasion" as part of the endgame, has me sold.

Lighting

Good grief it's dark. Running into internal corridors, or in the open world at night and it's hard to see anything.

screenshot - dark corridor

I turned the brightness up to 20 (the highest setting) and I still couldn't see half the stuff. I don't expect to see everything, but not knowing what you're stuck on right under your feet is an issue.

Sound

In the first game, sound design was great! It was immersive and gave great clues where people were. In this beta I had big issues with the sound - as in there was none.

I would go into combat and have zero sound. Running around in a silent movie didn't help. Both times I tried 'Conflict' all I could hear was the wind. Made it unplayable.

When it was there though, it was excellent and atmospheric.

PvP

I'm not the greatest fan of PvP to be honest. In the first Division game I would go into the Dark Zone only when I had to for the first year of play. It's in the Division 2. I'll play it, but I don't have much to say.

Glitches/Bugs

Yes, it's a beta so we're still running out the kinks. Some though were very annoying. I mentioned the sound, but there was also a delay when firing certain weapons which felt weird.

Completing the hostage rescue only to find you couldn't actually rescue him. It didn't register the door opened or you in the room.

When talking to NPCs, I'd get trapped in boxes or behind barriers. Also NPCs would walk through the scenery.

screenshot - trapped in scenery

Summary

I'm sold. The graphics are better, the world larger and felt more interactive.

If they can sort out the sound and small glitches (this was a beta) then I can see losing vast amounts of time on this.